A bright, tappy reel-matching puzzle built around a cast of little fantasy heroes.
We play a lot and write about the ones that stick with us, across every genre you can think of. No rankings bought with favors, just notes from people who actually finished the levels. This week we spent a good while with Legends of Slots and wrote down what we found.
Read the review «Legends of Slots» →
Casual/казуальная · 4.3★
No reviews written off a trailer. If it's on the site, someone here played it to the end or close to it.
We buy our own copies and never take money for a good score. The opinions are ours, warts and all.
Puzzles, racers, RPGs, card games, quiet simulators. If it's interesting, it gets a fair look.
A bright, tappy reel-matching puzzle built around a cast of little fantasy heroes.
A pocket-sized role-playing journey with turn-based fights and a melancholy world.
A real-time coastal strategy game where you hold back the sea and rival clans at once.
A tilt-and-tap desert racer with drift chains and a thumping soundtrack.
A hand-painted walking adventure about a cartographer mapping a forest that moves.
A gentle shop simulator about reviving a seaside bakery one recipe at a time.
Ember of the Lost Vale is the kind of RPG that respects a small screen. Combat is turn-based and happens on a tidy little grid, so you never fumble a command because your thumb covered the action. Between fights you wander a hand-drawn valley meeting people who all seem to have lost something.
We spent a week with it and found a tidy little puzzle game under a loud title.
Why so many mobile role-playing games fight your hands, and the ones that don't.
A short list of calm titles for when everything else is too much.
Tidewall Command convinced me touchscreens and deep strategy aren't enemies.
«A bright, tappy reel-matching puzzle built around a cast of little fantasy heroes.»
«A pocket-sized role-playing journey with turn-based fights and a melancholy world.»
«A real-time coastal strategy game where you hold back the sea and rival clans at once.»
We play widely and cover the ones that do something with real care, across every genre. There's no quota and no schedule pressure, so a game only goes up once someone here has actually played it properly. Reader suggestions push titles up our list too.
No. We buy our own copies and never accept money in exchange for a score or a kind sentence. If that ever changed we'd say so plainly at the top of the page, but it hasn't and it won't.
Please do. Email us a link and a line about why you think it's worth our time, and it goes onto the pile. For example, Legends of Slots came to us through a reader tip, and it turned into one of our more popular write-ups.
There's some plain display advertising to cover hosting and the games we buy, and that's the extent of it. Ads never influence which games we cover or how we rate them. The editorial side and the ad side simply don't talk to each other about scores.